CRAFTSMAN+ is breaking the mold and redefining how creativity happens. We are a global team of creators and technologists building tools that help brands and teams produce world-class creative faster, smarter, and at scale.
Recognized by Inc. 5000 and Deloitte Fast 500 as one of the fastest-growing companies in the U.S., CRAFTSMAN+ sits at the intersection of creativity and technology. Alongside our SaaS platform, we deliver high-impact creative experiences across interactive, real-time, and cinematic formats for some of the world’s most iconic brands.
The RoleWe are looking for a freelance 3D Generalist Animator with a strong foundation in both character animation and cinematic animation. This project is animation-forward and Unreal Engine–centric. You will be responsible for bringing characters, environments, and stories to life through motion, performance, and pacing in real-time and cinematic experiences.
You should be comfortable animating characters, cameras, and sequences, while also contributing as a generalist when needed. If animation is your strength and Unreal Engine is your playground, this role is for you.
What You’ll Do- Animate characters, props, environments, and cameras for real-time and cinematic experiences
- Build cinematic sequences using Unreal Engine tools like Sequencer and Control Rig
- Create expressive, believable character animation with strong fundamentals and performance
- Animate camera moves and cinematic beats that support storytelling and flow
- Use Cinema 4D for animation, layout, motion, or previs, and integrate work into Unreal Engine
- Collaborate with creative, technical, and production teams to bring concepts to life
- Iterate quickly based on feedback while maintaining quality and consistency
- Optimize animated assets and sequences for real-time performance
- Keep files clean, organized, and production-ready
- 3+ years of professional experience as a 3D Generalist or Animator
- Strong experience animating in Unreal Engine
- Demonstrated ability to animate both characters and cinematic sequences
- Proficiency in Cinema 4D or a comparable DCC tool
- Solid understanding of animation fundamentals including timing, weight, posing, and performance
- Experience animating cameras and working with sequenced timelines
- Comfort working within real-time constraints and performance budgets
- A portfolio or reel that clearly shows character and cinematic animation work
- Experience with Control Rig, animation blueprints, or mocap cleanup
- Background in games, virtual production, interactive media, or real-time brand experiences
- Familiarity with tools like Photoshop or After Effects
- Customer First
- Seize Your Potential
- Lead by Doing
- Own It
- Win Together
- Work at the intersection of creativity and cutting-edge real-time technology
- Collaborate with a global team of artists, producers, and storytellers
- Build work that pushes what real-time and cinematic experiences can be
- High ownership, fast iteration, and room to make a real impact
This is a freelance, project-based engagement. Compensation is structured per project or milestone and will be discussed during the interview process. Rates are determined based on scope, deliverables, timeline, experience, and location.
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