Senior Software Engineer at Unity
Unity reaches the world on the next billion devices, from entry-level mobile phones to the highest-end AAA games and runtimes need to be highly performance and scalable. The Unity Data-Oriented Design team builds the tools to give developers the capability to create those experiences and tools to enable others to do so. Our goals are to enable best in class hardware usage and optimizations that can scale from tiny games running on smart watches, to large scale experiences in a way that’s fully accessible to our audience.
You will be working on a brand-new, highly modularized architecture based around data-oriented design principles where scalability lives alongside performance. Areas of focus would include core runtime features, asset optimization, editor UI and workflows. Your game design experience might influence our engine functionality design. And you will have an opportunity to work on compression technology, compiler optimizations, data design and other technology innovations to drive game experiences and tools development at Unity.
You have experienced the practical challenges of developing and shipping games. You have ideas and opinions on how features such as rendering, physics, UI, multiplayer networking, or animation should be designed and implemented, but you’re willing to work with others to build consensus around your designs. You want the opportunity to experiment and implement these ideas and guide the development of Unity’s new data-oriented runtime and tools. The Software Engineer will be an integral part of our Core Engine team in Los Angeles.
You will collaborate with the core Unity engineering team in our global offices. You will write C++ in the Unity engine, C# in the scripting layer, and use a handful of additional technologies that come with the platforms that we support — such as PC, Mac, iOS, Android, Web, and Consoles.
- Democratize data oriented programming in the Unity game engine
- Develop tools, real time editing and perform engine programming
- Write code in C++ in the Unity Engine and C# in Scripting layer
- Organize cross department/group teams to successfully solve internal and customer problems
- Provide Technical direction including tools, rendering, and infrastructure
- BS/MS Computer Science with strengths in both C++ and C# with engineering experience
- Experience supporting multiple platforms such as iOS, Android, Mac, Windows, and Windows Phone
- Excellent verbal and written communication skills with the ability to build relationships with global stakeholders
- Experience working with remote/international teams
- Prior experience with the Unity engine
Who we are
Unity is the creator of the world’s leading real-time 3D development platform, giving users the most powerful and accessible tools to create, operate, and monetize experiences for the real-time world. Unity empowers anyone, regardless of skill level and industry, to create 3D visual content using world-class technology, operate using resources that maximize ease-of-use, and monetize, so that they can find success with their creations.
The company’s 1,000 person development team keeps Unity at the forefront of development by working alongside partners such as Google, Oculus, Autodesk, Microsoft and many more, to ensure optimized support for the latest releases and platforms. Made with Unity experiences reach nearly 3 billion devices worldwide and have been installed more than 34 billion times in the last 12 months. For more information, please visit www.unity.com.
Unity is an equal opportunity employer committed to fostering an inclusive, innovative environment with the best employees. Therefore, we provide employment opportunities without regard to age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. If there are preparations we can make to help ensure you have a comfortable and positive interview experience, please let us know.
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