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Mob Entertainment

Contract UI/UX Designer

Posted 10 Hours Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
Mid level
Remote
Hiring Remotely in United States
Mid level
The Contract UI/UX Designer will create immersive user interfaces for games, focusing on player engagement through visual design and usability. Responsibilities include designing player flows, prototyping UI solutions, and collaborating with team members to enhance the gaming experience.
The summary above was generated by AI

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime".  This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands.  To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. 


The Role

We’re looking for a Contract UI/UX Designer / UI Artist who can combine strong visual design skills with player-first thinking to craft intuitive, immersive, and visually striking user interfaces.

This role sits at the intersection of design, art, and gameplay. You’ll be responsible for both the user experience (flow, usability, clarity) and the visual execution (layout, motion, style) of in-game UI, helping ensure players can seamlessly engage with our worlds without breaking immersion.

What You’ll Do
  • Design intuitive and engaging user experiences that improve player engagement and ease of use, including player flows, wireframes, and interaction models
  • Prototype UI/UX solutions to test usability and player experience
  • Ensure UI readability, accessibility, and responsiveness across platforms
  • Create high-quality UI visuals that align with the game’s tone, style, and horror atmosphere
  • Design clear and effective icons, symbols, and visual indicators to help players understand game mechanics, objectives, and feedback
  • Own the design of complex, high-impact UI systems such as HUD, inventory management, and other in-game interfaces
  • Drive the UI design workflow from wireframing and prototyping to creating art assets and supporting in implementation
  • Work closely with game designers, programmers, and other team members to ensure that the UI/UX design is in harmony with the overall vision and mechanics of the game
  • Create and maintain UI style guides, component libraries, and documentation
What We’re Looking For
  • 3+ years of experience in UI/UX design or UI art for games or interactive media
  • Strong portfolio demonstrating both UX thinking and high-quality visual UI work
  • Experience designing for games, including HUDs, menus, and interactive systems
  • Proficiency in design tools such as Figma, Photoshop, Illustrator, or similar
  • Understanding of usability, player psychology, and interaction design principles
  • Experience implementing UI in a game engine (Unreal Engine preferred)
  • Strong communication skills and ability to collaborate across disciplines
  • Detail-oriented with a strong sense of visual hierarchy, typography, and layout
Nice to Have
  • Experience working on horror or atmospheric games
  • Motion design or UI animation skills
  • Familiarity with Unreal Engine UMG and Blueprints
  • Basic scripting or technical implementation knowledge
  • Experience with live games or iterative UX improvements based on player feedback
  • Understanding of accessibility standards in games

 

OUR CORE VALUES:

  • Storytelling
  • Quality
  • Obsession
  • Creativity
  • Subversion
  • Collaboration
  • Scrappiness

 

EMPLOYEE EXPECTATIONS:

  • Kindness
  • Result-Oriented
  • Autonomy
  • Efficiency
  • Humility
  • Be real.
  • Be weird.

#LI-Remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person’s merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]

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