Founded by Bad Robot (Lost, Cloverfield, Westworld, Star Wars, Star Trek), we at Bad Robot Games are on a mission to continually reinvent how stories are played.
We are a remote-first games company represented by a diverse team, which empowers us to make the kinds of games in which all players can see themselves. Working closely with our colleagues at Bad Robot Productions, our projects unite our extensive network of games, TV, and film industry talent to create original IPs, expansive worlds and tell new stories across all media platforms which are as fun to watch as they are to play.
Bad Robot Games is looking for a Principal Level Designer to utilize their expertise and help us ship 4:LOOP. As a Principal Level Designer, you will be at the center of multiple disciplines working together to make our levels polished and fun to play.
KEY RESPONSIBILITIES
- Own gameplay-focused design work for combat maps
- Work with Designers, Artists, Engineers, Animators, and our Narrative team to create compelling environments that reflect the game's creative vision
- Build and implement layouts using set game metrics with Unreal Engine
- Work in Unreal Blueprints
- Help maintain consistent navmesh and gameplay metrics throughout our levels
- Prioritize well, meet project deadlines, and communicate progress clearly and frequently
- Present design ideas, receive feedback, and adjust accordingly with rapid iteration
- Playtest and iterate on implemented levels to polish
- Help drive external/outsourced level development
- Implement level design assets across all areas of the game, all while collaborating to ensure that levels are implemented appropriately in the game engine by internal and external collaborators
KEY QUALIFICATIONS
- A portfolio with a strong sense of scale, pacing and spatial design
- Experience working on a multiplayer shooter title and an understanding of shooter gameplay mechanics
- 10+ years of Level Design experience with at least one shipped game in Unreal Engine
- Expertise using 3d design packages such as Maya, Blender, or 3DS Max
- Deep understanding of shooter combat design
- Expertise with Unreal Engine & Blueprints
- Experience working with Outsource teams to achieve excellent environments and level design
- Ability to improvise and creatively solve problems in collaboration with other artists and designers
- Self-motivated and able to work independently and take initiative
- All of our roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc
BONUSES
- Architectural Background or a good understanding of the principles
- Working knowledge in Unreal Engine Sequencer and Camera setup
- C++ knowledge
Annual Salary Range: $180,000 - $210,000
Find out more about our benefits and team on our careers page!
Bad Robot Games recruiters will never ask you for money or to provide financial information during our recruiting process. Scammers often request money transfers for Visa processing fees or travel expenses, as well as personal information including passport info, social security numbers, credit card or bank account information.Bad Robot Games recruiters will never use personal email (including @gmail) accounts when contacting candidates. We also do NOT interview or screen candidates over messenger or text-based chat. All communication will be tied to badrobotgames.com
Bad Robot Games is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
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